9/21/2023 0 Comments Grous on faceboof about education![]() ![]() Facebook in higher education courses: an analysis of students’ attitudes, community of practice, and classroom community, International Business and Management, 6, 1–11. ![]() Social media through collaborative learning in Malaysian higher education. Al-rahmi, W.M., Othman, M.S., Musa, M.A.Facebook usage, socialization and academic performance. Ainin, S., Naqsbandi, N.M., Moghavvemi, S., Tamayo, A., Gabronino, R.International Journal of Education and Development using Information and Communication Technology, 9, 4–18. Exploring students' acceptance of e-learning using technology acceptance model in Jordanian Universities. American Journal of Social Sciences, 2, 43–48. Measuring happiness of university students. Abecia, D., Samong, M., Abella, L., Baldomero, F., Tamayo, A., Gabronino, R.Rounding out today’s list is Gamification For Education – a group which places an increased emphasis on discussing aspects of gamification in education, rather than traditional game-based learning. Folks in this community are encouraged to post their experiences, resources, ideas, and even failures incorporating game-based learning and gamification into their teaching efforts – and it looks like a great space to connect with like-minded educators! Gamification For Education Remember how I mentioned earlier that Facebook’s game-based learning community is fragmented across a handful of groups? The SIG Gamification and Game-based learning (GBL) is a prime example of this – serving roughly the same purpose as the previous group on this list, only with a different roster of members. The International Game Developers Association (IDGA) is an awesome nonprofit organization that aims to support and empower game developers around the world – and among their Special Interest Groups (SIGs) is a dedicated Learning, Education, and Games community! Folks who wish to learn more about the group are encouraged to reach out to the IDGA for more info – but in the meantime, it’s totally worth checking out their IGDA Learning, Education & Games SIG (LEG) Facebook group to connect with fellow developers, educators, policy-makers, and entrepreneurs interested in the intersection of learning and games! SIG Gamification and Game-based learning (GBL) Another must-join, particularly for folks wishing to share and receive new teaching resources! IGDA Learning, Education & Games SIG (LEG) Next up is the most populous community on today’s list – the 2,000+ member strong Game-based Learning, Gamification, and Games in Education group! Similar to the Playful Learning Alliance, this group is home to a dedicated community of teachers and game-based learning enthusiasts alike, each willing to offer their own insights and experiences with using board games and digital games in their classrooms. ![]() Game-based Learning, Gamification, and Games in Education Kicking off our list is the Playful Learning Alliance – a community which describes itself as, “an informal group of educators, researchers, and developers who are at the forefront of play based learning pedagogy.” If you only join one group on today’s list, I’d recommend the PLA – the group is home to a dedicated lineup of game-based learning fans and practitioners (including several friends of Filament!), and is a great place to participate in, kickstart, or lurk around discussions on all things games and learning. Today, we’re shining a spotlight on five of our favorite games and learning communities on Facebook – check out our picks below, and be sure to sound off on Twitter or Facebook if we missed any of your favorite groups! Playful Learning Alliance Of course, among these communities is a thriving network of game-based learning enthusiasts – split up across a handful of key educational gaming groups. ![]()
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